The first doctrine research has a base time to research of 191 days. Hi, this is my second quick tutorial for naval warfare in Hearts of Iron IV. This usually happens after a spotting process is complete or opposing fleets move onto the same province. All following doctrines researches have 382 days. Grand battleplan - Infiltration branch. HoI4 1.6.2 Man the Guns as Japan It's been very long while since I last played HOI4, and back then it was mostly Kaiserreich minors. A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. So I don't build carriers as them. Explaining how to design fleets for naval battles in multiplayer. Train the 50 XP for things like Depth Charges and Hull Armor upgrades. Hello this is my quick tutorial for designing fleets for naval battles in multiplayer. So I’m playing a historical Japanese game, and thus I’m going almost comically all in on carriers and the base strike doctrine. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. All other research speed modifiers are … Why Naval Doctrine: 10% carrier base air agility lol and sortie. Naval and port strikes by air wings trigger a naval battle that resolves instantly. ... GBP, for whatever reason, does not give you planning bonuses for Naval Invasions. The historical land doctrine is very good for Japan. One thing I don’t understand is the sortie efficiency, and how it effects carrier overcrowding. The naval aspect is one of my favourite features in EUIV. do this and you will rape the UK fleet, you want four carriers III's by feb 1940 with level 2 deckspace. Why Air Doctrine: 20% Agility from Fighter Inniative applies to carrier based fighters, completely ♥♥♥♥ on any UK player who isnt air controller with your carriers. That might change when MtG comes out. If you're UK/US and have naval superiority then yeah, CVs are kewl. By spending 100 Army experience the research speed can be increased by 100%. Or store up the 100 XP for Doctrine upgrades. So I just spam heavily armored battleships and light cruisers. I don’t usually fill out an entire naval doctrine tree, but typically one or two branches. Otherwise the battle lasts until one side is fully escaped or destroyed. Base time to research []. MM is better than SF at roach defense because high recovery and reinforce rate. I posted this earlier on Reddit and it still holds quite well for the La Resistance content update. after the hoi4 man the guns update one thing people are wondering about hoi4 mtg is what naval doctrine they should do. Depends on what you aim to achieve. As Germany/Italy you will probably be … This is a big deal because Japan is gonna be doing a lot of island hopping and GBP gives you nothing to aid that. What doctrine should you use? For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. DB is overall a terrible doctrine but it does allow for very quick pushes because reduced ORG loss. But going for BBs and heavy cruisers also works ok. As long as you keep building right ships for the task all of the doctrines are fine. While SF is overall the best, depending on your needs and your playstyle some other doctrine may be better. The naval doctrine is a fantastic feature, and my sole reason for buying Rule Britannia (even though I always play as England). Sortie efficiency, and how it effects carrier overcrowding first doctrine research a. Warfare in Hearts of Iron IV superiority then yeah, CVs are kewl tree, but one. By spending 100 Army experience the research speed can be increased by 100 % do. About hoi4 mtg is what naval doctrine tree, but typically one or two branches 10. 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